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Xonotic vore maps
Xonotic vore maps








xonotic vore maps
  1. #Xonotic vore maps how to
  2. #Xonotic vore maps code
  3. #Xonotic vore maps download

When you stomach kick and do damage, there is also a 1/4 chance to get regurgitated. Escape probability factor while performing stomach kicks, to give prey more chances. Even if we have one weapon, it's common to be get disarmed, and this should illustrate it better. Colors make it easy to see if the Stomach Board is addressing you or someone who ate you. Instead, it shows the predator's stomach, so you get to see who has eaten you and who you are inside with. The Stomach Board doesn't disappear any more when you get eaten. You just do whatever you want, talk to people, and most of all can do vore RP Voretown (now called Voretemple) is now part of this gametype. Added an RPG gametype, where there's no scoring and no winning (you can still fight as in all other gametypes though). The engine seems to require this file as of recent, and many people couldn't start the game because it was missing. Both 32bit and 64bit versions are now available (Linux only). I found and included the Linux binaries for Darkplaces, and of course branded them properly. Most requested feature: A Linux version. Weapon Stay used to give infinite weapons until running reaching your ammo limit, Cloaked would make players visible again if they got regurgitated, Vampire would also give damage from digestion (which is done separately) and you could use the Jetpack inside bellies.

#Xonotic vore maps code

Not sure what caused it but a small check prevents the code from re-executing the next frame.

xonotic vore maps

Fixed a bug where a player would occasionally pop out immediately after getting swallowed. Attempting to do so caused the model to lag around and made the game unplayable. It was caused by an attempt to animate the stomach model, which is static and may not be animated. Fixed a major bug that caused player models to lag and get stuck in multiplayer games. I can't think of all the changes now, so I'll just list the most important ones that come to mind. Most requests made by people who tried 0.1 were also addressed. Version 0.2.0 is finally up and ready to download! A lot of major issues have been fixed, and a ton of new features added. I also posted a bunch of screenshots, and plan on making a video as well.

#Xonotic vore maps download

You can find a download on Sourceforge: Planning to make a GIT repo too, but still undecided as to where.

#Xonotic vore maps how to

The only issue is that I don't have how to compile Darkplaces for Linux (since I use Windows with mingw + msys), so this version is only available for Windows currently. The engine is also branded properly so don't fear conflicts with Nexuiz servers. The current release is a 0.1 alpha, and has known bugs and things that are missing. I also think it's nice to play a Nexuiz version where the Hook is the only available weapon It also changes how far jumppads can push you up (if you are heavier you can't take them as high any more). So you play at different "gravity states" throughout the game, which also affects how the Hook gun (now called a Grabber) pulls you. One interesting part of the gameplay is that the more you keep eating players (and carrying them in you) the heavier and slower you get. It's mostly a Nexuiz based game with a different gameplay, media and other settings. Although I started this project with other furs and vore lovers in mind, you don't need to be a furry or into vore to like it and play it. I hope no one will take this badly though. I know most people probably find vore a weird thing to begin with, and might find it a bit negative that such a game was made. And yeah, that's not a joke All players are currently vixens (until I add other furry player models) and have only the hook gun, which they use to grab each other, get near each other and swallow their enemies. There's no other way to brake this so I'll just say it It's a furry vore game. The game itself might seem a bit odd, depending on how you look at it. I'm posting about it here since it's related to Nexuiz, and possibly the first separate project that was branched specifically from it (and the first game I'm making and releasing myself, even if it's a total conversion of Nexuiz technically). Today was the day I finally released my Nexuiz 2.5.2 fork.










Xonotic vore maps